In my game, you can give (and get) status effects in battle.
For example, you can cast a spell that costs a small amount of Willpower (My Game's Mana/Bro Points/ect.) to give a sleeping foe a nightmare that'll damage them every turn until they wake up.
I was thinking about a "severity" factor that'll cause a D.O.T to deal more damage, a STAT up/down that makes you temporarily... You get the idea now?
Say... a Lv 2 Enraged will cause a foe to hit harder but like the "base" Enraged they can only attack whoever made them angry and aren't allowed to use most skills. (Jane, the first person you fight being an exception, as he gets to use a move that he can only do when Enraged.)
And if I put in a "check" system that lets you check on a friend or foe, a Lv 2 Asleeps' comment would say "This guy looks like he's going to be asleep for a while..." as opposed to a Lv 1's "Taking a quick nap, I guess."