I'm not familiar with the tutorial you are referring to, but the way to pick a random sprite object from multiple sprite objects is to put them together in a "family" (only available in the paid version of C3 I believe).
Otherwise, you don't need to use clone to make multiple spawner object copies at all. Just use a single spawner sprite object, and drag multiple copies (instances) onto your layout. Then you can use the "System-Pick random instance" condition on that single spawner sprite object.