Loop through every tile on start of layout, if the tile matches, spawn the object there at the tile's position.
+ System: On start of layout
+ System: For "x" from 0 to Tilemap.Width÷Tilemap.TileWidth
+ System: For "y" from 0 to Tilemap.Height÷Tilemap.TileHeight
+ Tilemap: Tile (LoopIndex("x"), LoopIndex("y")) = 0
-> System: Create object Sprite on layer 0 at (Tilemap.TileToPositionX(LoopIndex("x")), Tilemap.TileToPositionY(LoopIndex("y"))), create hierarchy: False, template: ""