I have a sprite that I want to make it mirror in the direction of the mouse
if the mouse is to the left of that object, its sprite will mirror to the left, if the mouse is to the right, the sprite will mirror to the right
I made this for the sprite mirror with the mouse by the center point(the center of layout):
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Object compare X>Mouse.X -> Object set mirrored
Object compare X<Mouse.X -> Object set not mirrored