This was something I thought I foolproof-ed by drawing my little character on a large canvas so when I animate him in such a way that something in the picture extends far past his body normally does that I wouldn’t have to change the canvas size and this have to jimmy anything in Construct, but here I am anyway.
youtu.be/bpT2roqQUSw
In the video I show that in my sprite animating workspace, everything I do for this character is on the same size canvas, he himself is always the same size, and his center of body is always in the same place relative to the rest of the frame. However, when I import the animation to Construct with the animation strip export, this one animation turns out exactly double the size of all his other animations, and appears as such in the animations editor. The only explanation I can think of for why it appears this way in Construct would be that this animation has him lashing out with his weapon, making the actual sprite take up more space.
I’m really at a loss how to fix this, so I’ve just got my fingers crossed that someone here knows the fix and that it’s an easy one. Thank you in advance for any help!