But the Tilemap method not works on C3 due low perfomance, im looking a new way to get pixel destruction in C3 that allows physics and shadowcaster.
Btw, this is the method used using the tilemap 1x1 trick, but as ashley said in other post the seamless off mode which does the trick in this case has been cut from C3 features, so looking other way to achieve the same.
drive.google.com/file/d/1sU6xnx0bXecI6F7DEkKu_GsKgVExk7v7/view