Hello,
I have an event that creates a variable number of a SpriteObject, and I want these objects to create prismatic joints between them. The idea is that Instance(1) is bound to Instance(2), then Instance(2) is bound to Instance(3), etc.
All these Sprites are just different instances of a same SpriteObject. I do not find any way to pick a specific instance in order to create the joint with another specific instance of the same object.
Is this even possible ?