I wanted some kind of Time Trial feature in my game and so after beating a boss, the in-game timer should pause for a bit, letting the player breathe as the game congratulates them and all that...
Take a look at this function and trigger:
Nothing wrong, right?
Now, I eventually realised I simply should have used the actual Timer behavior... but before making changes, I'd like to understand this in case I ever do need it later. You see, the Pause just doesn't happen for some reason (but the deactivated Stop would, so the Function does pick the right object) and I don't get why.
Does it conflict with the trigger below, given the short period?
Does it just not work with the Value type of Tweening?
Is there something to watch out for someone might not think of immediately? Like, a beginner's trap?
Thanks in advance and sorry if it's a bizarre question... or super obvious and I'm being an idiot.