I'm working on a tower defense game and it has an object "Bullet" that is fired from a turret object "Tower".
I want to destroy the Bullet if it collides with another Tower (instead of the enemy).
So, I wrote this:
Bullet On Collision with Tower -> Bullet Destroy
But, since the Bullet is being created on top of a Tower, it is destroying the Bullet before it can even move away from the tower that created it.
Is there a simple way to prevent this from happening?
Thanks in advance,
Chris
p.s. In my game, these bullets bounce, so it's possible the bullet would hit the original tower and that should destroy it as well (just not as soon as it appears).