How do I solve the issue of Tween not being supported in this runtime?

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  • I try to use C3 to open my C2 project but...what does it mean?

    Error report information

    Type: unhandled rejection

    Reason: Error: behavior 'Tween' not supported in this runtime Error: behavior 'Tween' not supported in this runtime at new (https://editor.construct.net/r251-2/projectResources.js:54:342) at Function.l (https://editor.construct.net/r251-2/main.js:293:426) at Object.uGa (https://editor.construct.net/r251-2/main.js:1565:433) at p.wRb (https://editor.construct.net/r251-2/projectResources.js:103:5) at Function.bP (https://editor.construct.net/r251-2/projectResources.js:59:94) at p.Lhc (https://editor.construct.net/r251-2/projectResources.js:107:393) at p.hxd (https://editor.construct.net/r251-2/projectResources.js:136:363) at Object.qha (https://editor.construct.net/r251-2/projectResources.js:139:438) at p (https://editor.construct.net/r251-2/main.js:441:435) at k (https://editor.construct.net/r251-2/main.js:441:224)

    Stack: Error: behavior '补间动画' not supported in this runtime at new (https://editor.construct.net/r251-2/projectResources.js:54:342) at Function.l (https://editor.construct.net/r251-2/main.js:293:426) at Object.uGa (https://editor.construct.net/r251-2/main.js:1565:433) at p.wRb (https://editor.construct.net/r251-2/projectResources.js:103:5) at Function.bP (https://editor.construct.net/r251-2/projectResources.js:59:94) at p.Lhc (https://editor.construct.net/r251-2/projectResources.js:107:393) at p.hxd (https://editor.construct.net/r251-2/projectResources.js:136:363) at Object.qha (https://editor.construct.net/r251-2/projectResources.js:139:438) at p (https://editor.construct.net/r251-2/main.js:441:435) at k (https://editor.construct.net/r251-2/main.js:441:224)

    Construct 3 version: r251.2

    URL: editor.construct.net/r251-2

    Date: Fri Nov 08 2024 15:46:21 GMT+0800 (中国标准时间)

    Uptime: 183.4 s

    Platform information

    Browser: Edge

    Browser version: 129.0.0.0

    Browser engine: Chromium

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1.5

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Safari/537.36 Edg/129.0.0.0

    C3 release: r251.2 (stable)

    Language setting: zh-CN

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, AMD Radeon 780M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

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  • It probably uses a third-party Tween plugin, which is not supported in runtime 3.

    Try opening the project in old versions of Construct, for example r189

    editor.construct.net/r189

    If it opens, try switching the project to Runtime 3 in project properties. If the editor doesn't allow this, then you will need to manually remove Tween plugin from all events and objects. Then save the project, then you should be able to open it in recent release of C3.

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