Hi everyone,
I'm trying to create shadows using the canvas plugin.
I'm using mesh distortion for skewing, by moving the top left and right mesh points around.
But even though I'm only moving the top points, the bottom baseline also gets shifted.
I noticed that when I draw it every other tick and wait 0 before updating the mash, it does draw it in the right angle, keeping the baseline centered to the player.
Can anyone shed some light on the subject?
What am I doing wrong?
http://headbangames.com/shadows.c3p