I want do that when my player overlap an object so only the area overlapping is visible of other object. So i need a code for that.Also only to specific sprite that i want to show.
Have you tried Blend modes, as I suggested in your previous post?
If you have and it didn't work for reason, you need to post your project file.
I want to Destination in only a single sprit not my hole game.
drive.google.com/file/d/14KwNjYIHpQt6giCYsC1mjjL68MaR7oqG/view
Link for my game ignore graphics, in this I want Sprite to destination in animation only also can you tell me the drage system also works. plssss!!!
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Put that sprite on a separate layer and enable "Use own textures" on the layer.
What to enable and what texture pls explain it.
Place both objects on a separate layer.
Set "Force own texture=on" in layer properties.
Check the "Blend modes" example in C3 to see how it's configured.
Thank You It is Solved