Is there any working example around?
Thanks!
I did this by using an invisible flat tilemap and invisible enemies on it. The player character was also invisible and walking on the same tilemap. So under the hood the whole game was actually played on a flat 2D grid.
I then translated their coordinates to the visible sprites on visible isometric grid. Here is my game:
dropbox.com/s/u8x6cbgsh0h6jdl/GreenShadow-eng.c3p
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Thanks for sharing your solution. I was able to achieve something close to what I needed based on that.