I find that I'm able to get Char.Car.VectorX / Char.Car.VectorY but find the possible actions of the Car behavior to be pretty limiting. I am only able to modify the values associated with the car function or simulate control but have limited options doing so.
Is there another way to set these Car parameters?
I am using a base cp3 where the Char currently uses the 8direction behavior and other objects make use of its Char.8direction.VectorX/Y variables but for the game I'm making it's important to specifically have Tank Controls.