Hi
In the 8-sided Billboard example if you drop in multiple billboards the Face Object Sprite seems to be being individually set per 3D Shape (because they can be showing different animations).
I cannot for the life of me replicate this in my own project.
I have code that correctly stores into an instance variable of each 3D Shape the required animation name for the Face Object Sprite.
However when I loop through the 3D Shapes and set the animation of the Sprite being used as the Face Object the action just sets all the Face Objects every iteration so they all end looking the same as the last 3D Shape in the loop.
What am I missing here?