To explain a little clearer (hopefully)
I have a family of objects called Shadows
If an object is on a layer higher than the player, and it's a member of the Shadows family then it spawns a copy of itself on the Shadows Layer.
What I'd like to achieve is that for the spawned object to have the same animation name and frame number as the object that created it... so ...
Object 1 is running the Animation "01" and Frame 2 on a higher layer
Object 1 creates a copy of itself on the shadows layer
The newly created object changes it's animation to "01" and frame to 2
Is this possible?