Serious problem with Spriter (Construct 2 and 3)

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  • Hello. I have been experiencing problems with Spriter on Construct 2 and Construct 3 for a long time now. On both engines there are a lot of problems when working with Spriter. I will not explain the essence of the errors, it is long and you will understand me after you run the project I posted on google drive (https://drive.google.com/file/d/1Dh65dZvjkZpPn4GemtYJdflcwgxq5bVn/view?usp=sharing). The project is in capx format, but you can open it in c3p without problems and the problem is the same. I have also attached a video tutorial for this project, which also demonstrates this error (https://drive.google.com/file/d/1CU3t4U_ROF3LKxwSy7SJyHjRqZY4F-yx/view?usp=share_link). Please watch it to the end.

    I am really asking the developers of Construct and Spriter to solve this problem, it really interferes with the work.

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  • For us to know if these are problems or bugs on the Spriter/Plug-in side, and not user error or an unwanted side effect from using other things not related with the Spriter object in an unintended way we need more information.

    - What are you trying to do?

    - How are you going about trying this?

    - What do you expect to happen?

    - What's happening instead?

    I think at a quick glance of a video that you've imported a Spriter made character, but you're simultaneously trying to apply a physics behavior to each body part sprite, or something like that. If this is what you're doing it's unintended use for a Spriter object. but I'm not positive that's what's going on.

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  • For us to know if these are problems or bugs on the Spriter/Plug-in side, and not user error or an unwanted side effect from using other things not related with the Spriter object in an unintended way we need more information.

    - What are you trying to do?

    - How are you going about trying this?

    - What do you expect to happen?

    - What's happening instead?

    I think at a quick glance of a video that you've imported a Spriter made character, but you're simultaneously trying to apply a physics behavior to each body part sprite, or something like that. If this is what you're doing it's unintended use for a Spriter object. but I'm not positive that's what's going on.

    I provided links in the post to a project that you can open yourself, as well as a video that clearly shows the error. Have you read them?

  • I read your post, and as I mentioned, I watched the video. So did the programmer of the Spriter plug-in, and we both ended up with a totally different theory of what you're trying to make happen and what the problem might be.

    1- is it related to the character?

    2- if so, are you trying to make it have like a rag-doll death behavior?

    3- did you apply some kind of physics to the body part images or the bones of the sprites that the Spriter object is using?

    thanks.

  • I read your post, and as I mentioned, I watched the video. So did the programmer of the Spriter plug-in, and we both ended up with a totally different theory of what you're trying to make happen and what the problem might be.

    I dare say you have not watched the video carefully, because I have shown everything in detail.

    1- is it related to the character?

    Yes. You can see the difference between the "working" version and the "not working" version in the video. I even drew hints on the screen, so you can see exactly what works and what doesn't. I wonder if you downloaded the source project.

    2- if so, are you trying to make it have like a rag-doll death behavior?

    That's exactly what I'm trying to do. As you can see, Spriter has some kind of bug that causes the character to somehow fold and start twitching all over the screen. By the way, this is accompanied by an insane drop in game performance, up to the point of crashing.

    3- did you apply some kind of physics to the body part images or the bones of the sprites that the Spriter object is using?

    Yes, in the video you can see that before I start ragdoll, I pause the animation and then turn on the physics behavior of the whole character sprite. I showed 2 cases, in one it works fine, in the other it doesn't work at all, and the working way is a big crutch, which shouldn't be there.

  • Hello, can you watch the video and run the source project yourself?

  • I hate to piggy back on this post and be irrelevant, but I have recently purchased spriter in hopes to simplify my characters and save ram. I followed the tutorials and rewatched multiple times but nothing shows up in my construct file after importing. I thought all hope was gone since this feels very niche, especially with construct 3 but after digging through forums for answers and seeing a recently active reply I thought I could reach out here for assistance. Does this program still currently work with construct r11? If so any idea what my issue could be?

  • NVM finally found an answer on another forum post. In construct I had to go to project> properties>compatability>export flat instead of folders.

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