I have a bunch of sprites called MoveMapper, they are all children in a chain.
Something like this: P->C->C->C->C->C
I start at P, run some code, and if a boolean is true I select the child and call the same function with the UID of the picked child.
Not working:
However, MoveMapper trying to pick children of MoveMapper-type does not work.
I have found the work-around using families, and it works. But I'm not fond of that solution, perhaps someone here have a nice alternative where faimilies are not used?
Working work-around.