I want to make a scarf for my game, i can do it on animation but that will take so long and also not that good. I want a scarf that made using construct engine itself. is it possible?. if yes then how to make it ?.
Use physics to simulate the motion:
construct.net/en/forum/construct-2/how-do-i-18/go-cape-physics-character-170408
alextro
Not what i wanted it to look like but it work so Thanks.
You can enhance more by using mesh distortion and maybe artificial wind.
Here's a test using verlet physics since I've been using that a lot lately. Looks more like a pony tail, but if using a distort mesh stretched over the points it may look better.
dropbox.com/s/niureg675c6ae8h/scarf_verlet.capx
Further test adding wind and air resistance. Events got a bit messy. Not super happy with the wind.
dropbox.com/s/37fi58li47jpspc/scarf_verlet_wind.capx
There are probably other creative ways to make more appealing scarfs.
R0J0hound I think it's wrong link you provided that was shared in other topic.
Ah, thanks man. That's at least the second time i've done that this week. Link fixed now.
R0J0hound
Very cool! I made this small change so you can have square scarf pieces that adjust their width and lenght to the next piece. Looks pretty cool!
Here's the capx:
1drv.ms/u/s!AuQM7MihYyx4pMJ9EB4iZgf-jrLeVg
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Good stuff!