Hi everyone,
I’m working on a simple platformer in Construct 3 and need some help with implementing a save system using the new File System features.
Here’s what I have so far:
- Currently, I’m using the standard save system in Construct 3, and the game saves to a save slot.
- If player overlaping a save point and press S - that will save the game.
- If the player collides with spikes, they die, and the game reloads from the last save point.
What I’m trying to achieve: I want to move away from the default save system and instead save the game to a folder of my choice, such as:
C:\Users\User\Saved Games
The reason for this change is to use Steam Cloud, enabling me to sync saves between my Windows PC and Steam Deck.
I’ve created an example where you can see the code in action. You can check it out here:
https://drive.google.com/file/d/1b_gROETrNmLasAgryC0HaxnppI6B6Jsh/view?usp=sharing
I’m unsure how to configure the File System to let the me choose or define the save folder. Any advice, examples, or suggestions on how to achieve this would be much appreciated. Looking forward to your feedback! 😊
Thanks in advance for your help!