Yeah I thought about doing that! But since it's a screenshot of the whole screen, it doesn't keep transparency right? I think that's the main issue for me here.
I have an update though! I was looking at old posts and I thought about using the Drawing Canvas? Basically instead of saving a image of my object, I would paste the object's image (with effects) on the DrawingCanvas, then save the DrawingCanvas itself!
But for some reason it just won't paste anything.
This was my trigger
I also tried the paste feature on a blank project, I had a sprite on screen and the canvas next to it, and the code was like :
On start of layout, paste sprite (with effects) on DrawingCanvas
And it didn't work either :( So maybe there's an issue with the canvas itself, I'm not sure. I feel like if the canvas works this would be a good way of keeping transparency?