My events are:
On start of layout > Set sprite to Canvas, Canvas paste object
On button pressed > Canvas save image
Canvas on saved image > Invoke download of Canvas.SavedImageURL
The image saves great exactly what I need except rather than download the image, I want to save it to my server. Every time I send the Canvas.SavedImageURL, the php cannot read or wrong format and is not an image that the server can save.
Do I have to add an extra step before being able to use the Canvas.SavedImageURL data?