If I try to tween normally with the "Tween (one property)" action and set the angle to 360, it won't rotate at all. I tested doing a tween to 350 instead of 360, but instead of doing a spin, the tween takes the shortest route to 350, which meant rotating 10 degrees in the other direction.
Is there a way to decide which direction the object rotates, or should I use a different method? I want to apply an easing curve to the object when this happens.