igortyhon I appreciate you trying to help, but your response seems to have missed the actual question and then criticized my tone rather than addressing the technical issue.
The original post I linked was specifically about autotiling and runtime tile placement ('I recently discovered that you can tell construct to place tiles using the tilemap paintbrush during runtime'). My question was about this same functionality - being able to rotate/flip tiles while maintaining their autotile behavior during runtime placement. The standard rotation tools you're referring to break autotiling (as I mentioned, when I try to rotate, it reverts to the top-left tile).
I realize my question about why this hasn't been implemented might have come across as critical, but that wasn't my intent. I was genuinely curious if there were technical reasons or if I was missing something, which is why I said 'I can only assume I'm missing something.'
Rather than assuming I haven't checked the engine updates or questioning my approach, it would be more helpful to either provide a solution to the autotiling issue or acknowledge if you're not familiar with that specific functionality.
If you have insights on achieving rotated autotiles during runtime placement specifically, that would be genuinely helpful.