Rotating tilemap brushes?

Not favoritedFavorited Favorited 0 favourites
  • 3 posts
From the Asset Store
This is a black tileset with 2 tilemaps, props, one animated character and more.
  • 3 years ago, someone asked this:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/rotatemirror-tile-tile-brush-173593

    Was there any update to that? It seems obvious that something like that is a useful feature, and I can't quite understand why it's not possible. I can only assume I'm missing something.

    Say I have this tilemap. I only want half tiles to line a corridor. At the moment, I can only line the top and left walls. The right and bottom tiles would come away from the walls.

    This could be fixed with a simple flip or rotate state... but when I try to do that, it becomes the tile in the top left.

    Can anyone tell me why after 3 years, such a simple addition hasn't been made?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • 3 years ago, someone asked this:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/rotatemirror-tile-tile-brush-173593

    Was there any update to that? It seems obvious that something like that is a useful feature, and I can't quite understand why it's not possible. I can only assume I'm missing something.

    ..

    ..

    Can anyone tell me why after 3 years, such a simple addition hasn't been made?

    The rotation and display of tiles that were asked about 3 years ago have long been implemented. If you don't follow the engine updates, you can at least look at it in Construct 3 itself.

    But why do I hear some kind of a claim in your question? Hey guys, get up and report to me quickly!

    Do you think this is the tone that motivates engine developers who often answer such questions?

  • igortyhon I appreciate you trying to help, but your response seems to have missed the actual question and then criticized my tone rather than addressing the technical issue.

    The original post I linked was specifically about autotiling and runtime tile placement ('I recently discovered that you can tell construct to place tiles using the tilemap paintbrush during runtime'). My question was about this same functionality - being able to rotate/flip tiles while maintaining their autotile behavior during runtime placement. The standard rotation tools you're referring to break autotiling (as I mentioned, when I try to rotate, it reverts to the top-left tile).

    I realize my question about why this hasn't been implemented might have come across as critical, but that wasn't my intent. I was genuinely curious if there were technical reasons or if I was missing something, which is why I said 'I can only assume I'm missing something.'

    Rather than assuming I haven't checked the engine updates or questioning my approach, it would be more helpful to either provide a solution to the autotiling issue or acknowledge if you're not familiar with that specific functionality.

    If you have insights on achieving rotated autotiles during runtime placement specifically, that would be genuinely helpful.

Jump to:
Active Users
There are 0 visitors browsing this topic (0 users and 0 guests)