I'd like to limit the movement where the sprite in my top-down tile-movement rpg can walk.
For instance he can walk around an open map, but can't walk off cliff edges, into the water, down holes etc. etc.
I could use an invisible wall of sprites, then set them to solid... however I want to still fire through them.
So is there an easy way to make an object solid but just as far as tile-movement is concerned?
Thanks for any help :)