RunningRazor
I am not totally clear on what you are trying to do either... but I had to do something similar a while ago and this is how I did it...
I do a lot with multi touch, so I like to create a "touchpoint" object to track the details about each touch (like where it started, how many ticks long the touch goes for, where it last was, how fast, etc.)
this sample checks how fast and how far a touch goes for, and then sets the coasting speed and relative distance accordingly.
https://www.rieperts.com/games/forum/coasting.capx