Sorry, I posted it in the wrong place. Moved to construct 2 questions
Can solid behavior only interact with objects on the same layer?
I love Construct 3!I am using a two layer scenario with different scales to create the depth effect. In each of them there is a tilemap using solid behavior and enemies using moving platform behavior. But enemies in the back layer collide with the tiles in the front layer. Is there a way to restrict the area of action of the solid only to objects that are in the same layer?
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Yes, there is a feature in C3 called solid filtering. You can assign different tags to solid objects, and include/exclude solids with a certain tag for each object (player, enemies, NPCs etc.)