I have code set up that sets animation based on the angle and the movement. However the issue is when there is NO "touch" in place the animation stops.
I've separated the animation triggers with separate conditions from the "Is in Touch" to play the respective animation and the animation still stops when the sprite "moves" or doesn't work at all.
One example I did was:
I delegated the angle of touch to a 1,2,3, or 4 to "AnimationTracker." Then I based it on
--> If Sprite is Moving
--> If AnimationTracker = 1 THEN play "animation" and so forth.
I am confused because not even this works when you separate the touch conditions.
I am guessing animations don't work with "MoveTo" behaviors?
Screenshot of Current Code:
gyazo.com/24b1c0f34c5676dc21a3e8443b0a0233