[Resolved]Regarding the Properties-Display-Viewport area

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  • I want to know if I should set my viewport area to the maximum resolution supported by the game when creating the game. I understand that changing the resolution is achieved by changing the canvas size and scene scaling. So, what is the difference between a viewport area of 3840x2160 and 1920x1080?Increasing the viewport area allows the screen to display more content, but using scene scaling should work as well.

  • It's not about displaying more content, it's about the quality of graphics.

    You can choose to use higher resolution images, 4K backgrounds etc. - in this case set viewport size to 3840x2160.

    If you want faster loading times, smaller download size, lower memory usage - prepare all graphics for 1080p screens and set viewport size to 1920x1080.

  • It's not about displaying more content, it's about the quality of graphics.

    You can choose to use higher resolution images, 4K backgrounds etc. - in this case set viewport size to 3840x2160.

    If you want faster loading times, smaller download size, lower memory usage - prepare all graphics for 1080p screens and set viewport size to 1920x1080.

    I want to add two resolution options, 3840x2160 and 1920x1080, for my game. Should I design the game using a 3840x2160 viewport?

  • I want to add two resolution options, 3840x2160 and 1920x1080, for my game. Should I design the game using a 3840x2160 viewport?

    I’ve never seen Construct games offer resolution selection. From what I understand, changing canvas size will not change the physical resolution of the display. So if you make the canvas 50% smaller and zoom everything to 50%, it will basically have no effect.

    So just choose a resolution which provides the best balance between quality and performance.

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  • > I want to add two resolution options, 3840x2160 and 1920x1080, for my game. Should I design the game using a 3840x2160 viewport?

    I’ve never seen Construct games offer resolution selection. From what I understand, changing canvas size will not change the physical resolution of the display. So if you make the canvas 50% smaller and zoom everything to 50%, it will basically have no effect.

    So just choose a resolution which provides the best balance between quality and performance.

    Oh my god, are you saying that Construct 3 can't create a resolution selector? I’ve spent a lot of time working on resolution selection and adapting the event sheets accordingly. Does this mean that it only supports one resolution, which is the computer screen resolution, and there's no way to actively lower the game's resolution?

  • Does this mean that it only supports one resolution, which is the computer screen resolution, and there's no way to actively lower the game's resolution?

    This is my understanding, yes. Construct game will run at system resolution (or window size if not full-screen), and will scale all graphics accordingly.

    Here is a demo:

    dropbox.com/scl/fi/790syf7rradlkp4q71a0q/Resolution_Change_Fail.c3p

  • > Does this mean that it only supports one resolution, which is the computer screen resolution, and there's no way to actively lower the game's resolution?

    This is my understanding, yes. Construct game will run at system resolution (or window size if not full-screen), and will scale all graphics accordingly.

    Here is a demo:

    https://www.dropbox.com/scl/fi/790syf7rradlkp4q71a0q/Resolution_Change_Fail.c3p?rlkey=d08ejubrj3r0y8tcvmki12hbt&st=vvohapi2&dl=0

    Thank you for telling me this, otherwise I would have to adjust the size of every UI object to fit the corresponding resolution in the future.

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