Hello All
I would Like a help with this , I normally use a 768x432 ( divided by 8) resolution 16:9 for my games ,
Configurations :
Full Screen Quality : High
Full Screen Mode : Letterbox Integer scale
Sampling : Trilinear
Pixel rounding yes
I normally generate my assets by code to save memory and keep a good performance , but it takes a lot of time to do it .
I want to create all the predefined levels in the game ( layoutview) , but it will be a lot of images and especial effects so I came up with this resolution 128x72 / 16:9 to get smaller sprites
I tested it ( smartphone and pc ) and works fine and the graphics are great , I made the sprites 3x bigger then appear on screen if I need zoom the game a little , the game is very fast and light .
I generate my assets in magicavoxel with a lot of samples per pixel to get good details.
My Question :
Is there any problem using this configuration and this screen size 128x72 / 16:9 ? any advice
Thanks a lot in advance