I am making these wheels that have four platforms on them. If you step on the platforms on the side, it makes the wheel rotate.
Right now, that sequence is triggered by the player landing, and checking if the player is overlapping a platform. If the platform has the right variable, the wheel turns.
Unfortunately, I can't get it to work with more than one wheel. I really do not understand what to do.
I thought maybe a "for each" condition would help, but it still wouldn't know which wheel. I thought maybe I could give the platforms a variable and check if it matches the UID of the wheel, but that isn't working. I'm considering making the wheel have a huge hitbox and just include "is overlapping wheel" as a condition. It just feels hackey.
Is there a better way that I could reference which wheel needs to turn when the wheel isn't a part of the conditions for triggering the event?
Link to project drive.google.com/file/d/1a5ltQelW9wZ19qgz-5j9NRk0THOuHSLQ/view