I am building a level navigation menu, so here's how it works.
When the player completes a level, I add 1 to a variable called LevelsCompleted.
If a level access button's level number is equal to the number of levels completed + 1 (because there is already level 1), I set it visible (if it's not, I set it invisible). But the problem is, I have to reference the level button using a string ("Level" & LevelButton.LevelNumber), how do I do that.