So what i'm trying to do is I have a bnuch of apples. and each time you answer the question worng and an apple falls. I'm trying to pick an apple randomly out of the family in which there are many more apples. eg: Apple1 Apple2. I tried doing Instances but it didn't work so hoping this can work. Also Is there a way I can do
+ System: Pick a random Apple instance
----+ System: Trigger once
-----> Apple: Move to top of layer
-----> Apple: Set Bullet angle of motion to 90 degrees
-----> Apple: Set Bullet Enabled
+ Apple: Y > 600
-> Apple: Destroy
Or
+ System: Pick a random Apple2 instance
----+ System: Trigger once
-----> Apple: Move to top of layer
-----> Apple: Set Bullet angle of motion to 90 degrees
-----> Apple: Set Bullet Enabled
+ Apple2: Y > 600
-> Apple2: Destroy
So it'll choose either Appple or Apple2? Thanks