Hi jigwe976035, these are your problem with your events when compare with mine :
- The Function "refreshMap" should contain the loop For
- The Compare should be Mine.Count not Sprite.Count
- The original point of your Mine is at the top-left corner so the mine has wrong position, it should be center
- Your tile map has 1 tile only, so it will be erase because there is no tile 1
- Your tile map 1st row is empty, the bomb will be created on there, I have resize it too.
This is my fixed file :
drive.google.com/open