Create a new sprite. Move it randomly somewhere within your original sprite's bounding box. Test if it overlaps. If it does, you know your second sprite's X & Y coordinates are within your original sprite's collision polygon.
https://drive.google.com/file/d/1lXK463Gy_pxs1DvlUoKuIZBtdkcIB6UY/view?usp=sharing
Thank you very much, this is what I needed