How to Properly Position ShadowCaster for Isometric Shadows in Construct 3?

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  • Hi everyone,

    I'm developing a game with a pseudo-isometric view, and I'm having trouble getting dynamic shadows to look correct. I’m using:

    - A green sprite set up as a ShadowCaster.

    - Red sprites set as Solid objects.

    - A wall sprite (the actual visual representation of the wall).

    - A player sprite with an attached ShadowLight.

    I see only one possible way to set it up, but it doesn't produce the correct result. I feel like I'm missing something conceptually because it seems like the player shouldn't be able to see the front face of the wall.

    Could anyone provide an example or some guidance on the correct way to set this up? Any help is appreciated!

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  • Solution:

    Change the z-order of walls when the player's image point is lower or higher than their image point

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