Hi guys! Hopefully you can help me out on this.
I am aware that C3 deals with sound volume with db. and the help text for the 'Volume' property says: "0 is original volume, -10db is about half as loud, etc."
So based on this information My tought was:
Since 10db is about half of 0db, I created a 'volume display' sprite with 20 frames and no animation speed, representing a range from -20db to 0db. Pressing left decreases the frames, right increases it. And I'll save the frame number on an array and use it as the volume when music plays:
The issue is that at -20db I still can hear the music. And I have no idea how should I do to properly set this up.
Could someone help me with this? Are there any better solutions to this? Any formula or something like that?
Thanks in advance!