Hello! So I am testing out the artstyle and design and whatnot, and I love the idea of using bumpmapping, because the result is great. Some objects look made out of metal, which is exactly what I am looking for.
But I have some questions about how bumpmapping works.
For example:
- Do I have to duplicate the object I have interest?
- Will bumpmapping all the objects make the game harder to run technically-wise?
- Is there a way to optimize its inclusion in the game without manually duplicating the interested objects? In particular...
- Can bumpmapped movable objects work synchronically with the base? If so, how?
- Are there any other alternatives to bumpmapping?
- Is it worth using it, in your opinion?
I can't find any topics about bumpmapping, which I think it's weird...
How and where can I document more about this technique?
Thank you!