How do I properly use bump mapping?

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Two types of minimap: "full map" and "player is the center" (square map and radial map)
  • Hello! So I am testing out the artstyle and design and whatnot, and I love the idea of using bumpmapping, because the result is great. Some objects look made out of metal, which is exactly what I am looking for.

    But I have some questions about how bumpmapping works.

    For example:

    - Do I have to duplicate the object I have interest?

    - Will bumpmapping all the objects make the game harder to run technically-wise?

    - Is there a way to optimize its inclusion in the game without manually duplicating the interested objects? In particular...

    - Can bumpmapped movable objects work synchronically with the base? If so, how?

    - Are there any other alternatives to bumpmapping?

    - Is it worth using it, in your opinion?

    I can't find any topics about bumpmapping, which I think it's weird...

    How and where can I document more about this technique?

    Thank you!

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