Hey there.
8 direction angle of motion resets to zero at a stand still. I don’t want this. I want this angle to be preserved so that I can apply a burst of speed to the sprite at a standstill and the sprite will move in the angle which it was last moving in, and is also still facing.
Is there a work around for this?
Best would probably be a formula using the sprite’s angle to apply relevant vector x and y, right?