There's a third party 3d plugin that lets you load and rotate any 3d model.
There's also a third party plugin that lets you rotate any object in 3d.
You can also utilize distort meshes to do the rotation.
Here is the only function you need to do rotation. Here it's just xy, but you can modify it to do xz or yz rotation. You can also combine them for a simplified expression.
newX=x*cos(a)-y*sin(a)
newY=x*sin(a)+y*cos(a)
When using distort meshes the points xy position are defined in the 0-1 range so you'd map a layout xy to mesh with:
meshX = (x-sprite.x)/sprite.width+0.5
meshY = (y-sprite.y)/sprite.height+0.5
The 0.5 is when the origin is centered.
dropbox.com/scl/fi/o65y9e62zd2wmqko554ic/3d_card_flip.c3p
To make the cards two sided it calculates the normal and does some math to see which side of the card is facing the camera.