1. Create the Pop-up Form UI:
Use Text Input objects for the data entry fields.
Add Buttons to submit the data.
Use Text objects for labels (e.g., "Enter Health:", "Enter Speed:").
Example:
Add a Text Input for "Health" and another for "Speed".
Add a Button labeled "Submit".
Add Text objects for the labels next to each input.
2. Create the Pop-up Layer:
Make the form appear as a pop-up by creating a separate layer for it.
You can hide and show this layer using the "Set Layer Visible" action.
Steps:
Create a new layer named "Pop-up Form".
Set this layer to invisible by default.
On button press or when triggered, use the event to make this layer visible.
3. Handle Input and Store Data in Dictionary:
When the user fills in the form and presses the submit button, capture the input from the text boxes and store it in a dictionary.
For each sprite, you can use its UID as the key in the dictionary, and the properties (like health, speed) as values.
4. Show the Pop-up for Selected Sprite:
When you click on a sprite, you can trigger the form to pop up and allow data entry for that specific sprite.
5. Updating Sprite Properties:
After submitting the form, you can use the data stored in the dictionary to update the sprite’s properties (e.g., health, speed).