After switching to a newest version of C3 platforming in my game became bugged. My player object triggers on collision with ground -> simulate control jump, so it bounces up with every single collision. It was PEREFECTLY fine before the update (In case you think that it's because I use on collision instead of is overlapping event). It works fine with static ground, or ground that moves down/right/left, but it works terribly when the ground moves up or ESPECIALLY if it moves up+right/down, player starts getting stuck, flying all around the place. Is there any way to fix it? Or is there any way on switching to old platform behaviour without "fixes" without changing C3 version?