I have an object pinned to another, but it seems to lag behind the initial sprite. Am I doing something wrong, here?
Here's the code.
Aaannnnnd this is what happens when the player is jumping. The blue box is the hitbox, which holds the 8Direction behavior.
The shadow stays pinned fine, but the player_sprite object moves away from the player_hitbox.
In the jumping animation, the image points are moved around a bit, but the "flying" animation has the image point in the same place. The 8Direction speed is changed a bit as well during the jump animation.
Is this an issue with the pin behavior?