I have 2 triggerBoxes, "left" and "right". When the player collides with the left one, I want to do something to the right one. But the on-collision picks the left one, so the right one's no longer available to pick, and the second condition never evaluates to True. So how do I pick the right one in this situation?
As a stop-gap I've set a flag on collision with the left one, and if that flag is true I do what I need to do to the right one and reset the flag. But is there a cleaner way to do this?