I may need a video walk through for this one, I'm confusing myself.
Using C3.
I made a game where a ball goes through a maze. The ball is moved by tipping the phone around, using Beta & Gamma. It worked great, so I understand the basics of 'compare orientation'.
That game laid flat except for the tilting - Now I’m making a new game where the phone sits landscape on one side - and I’m completely lost.
I admit I guessed A LOT when making the ball tilt/maze game, but that’s how you learn, right?
I can’t seem to guess my way through this one.
The new game is pretty simple. You stand up with the phone in front of you. There is a stationary dot in the middle. You move the phone up, down, right, left, 360 to scan the playing area (3840 x 2160).
You put the stationary dot on the objects to collect them. The objects are stationary also.
(At the moment I’m calling the game ‘Motion Sick’)
It works great as long as it is laying flat and just tilted like the ball maze/tilt game, but if I put the phone on it’s side - up becomes down and moving right can be up or left - it’s crazy. It doesn't seem to matter what I put in Beta/Gamma.
Please, how do I set that up? Do I still use on touch? Or do I use grid?
I promise I have searched for the answer and it may be that I’ve just read so much that I’m confusing all the information.
Clues? Thoughts? (maybe a decent joke to get me through?)
Thanks in advance.