The title may not make much sense. Basically, I'm making a game where you have a chance to critical attack, but I'm not just making it deal X2 damage. It deals a percentage of damage that you can upgrade. When you start the game a critical strike will deal 200% damage, so it is then X2. But I want it so you can upgrade the percentage it deals. With a normal attack I just do 'Subtract player attack damage from enemy health'. How do I make it 'Subtract 200% Player attack damage from enemy health'. Or any percentage.