Hi all,
Using the built in pathfinding behavior, is there a simple way to compute a path from an arbitrary position (such as the destination target)?
Currently, the only way I know is to save the desired new target to an array, and then, on arriving at current target, fetch the next command and compute a path.
It seems like a waste to not compute the path while en route. I thought to create an object at the current destination target and use it to compute the next path, but I don't see a way to share paths from one object to another. There are several features I need in pathfinding (like being able to edit node connections directly for teleporting, and a few other things related to the graphs construction and editing, that likely means I'll have to remake the behavior anyway...