Hello all,
I'm hoping someone can help me. I'm trying to use the "Play at Object" feature to have a sound effect play where a bullet hits an object, while reducing volume in relation to distance (e.g. louder if it hits a close surface, quieter if it hits a further away one). The player character is the designated listener object.
How do I use the angle values to do this? Also do the sound angles work only 180 degrees or can they work on other angles such as diagonally or vertically?
Linked is a game file where you can shoot either 180 degrees or 215 degrees. I can't seem to get the volume to change based on distance so I must be using the plugins wrong.
Is anyone able to help me? Thanks for any and all responses.
Link