Hello, thank you in advance for the information that always helps me, this time I have a question related to the bandwidth consumption of synchronized variables.
Direct question:
Does the synchronized variable save bandwidth when not modified?
For example, if I have a variable: UID_PEER-HOST
Which I use for the host to give its UID to the object created on all screens... Since this synchronized variable only changes at the beginning when the object is created, am I not wasting bandwidth with it? This way, if I create some variables that are LITTLE USED, I will also be optimizing them as skins that only update at the beginning... Type of weapon that would be every 5 minutes as a weapon respawns...?!