I am trying to get mobile IAP purchases working on my ios game. Everything else works great, but when i try to make a purchase it fails. This is not only happening in the simulator, but Apple themselves are getting the failure when they're testing my app for submission.
I have identical events with successful transactions on Android Google Play store. I thought the MobileIAP object has feature parity with ios and android... Does anyone know if i have to do something unique for ios builds to get the transactions working properly?
Here's a screenshot of the logs i get on xcode. Not very help full at all...